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Flea Feast Writing Templates

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Flea Feast Writing Templates

At a history museum, Aisha is helping prepare a display about pets through the ages. A small flea has escaped from an old-fashioned dog puppet! Use the prompts below to plan, experiment with poetic techniques and create your own writing. You do not need to know any poem or story beforehand.

Build a character and a scene

Imagine the flea has landed on the museum’s woollen display mat. Plan a lively moment from one character’s point of view.

1.Choose one narrator for your scene: the flea, the dog puppet, or Aisha. Write the narrator you chose and one reason that viewpoint could be interesting.
2.The museum is quiet, but the flea is not. Choose the sentence with the strongest sensory detail and explain which sense it appeals to.
  • The flea crossed the mat.
  • The flea skittered across the scratchy wool, while the clock ticked above.
  • There was a flea in the museum.
3.Give the flea a vivid description using one precise verb and two describing words. Then use your words in a sentence.
4.Complete this mini-scene in two or three sentences: “Aisha leaned closer to the display. Suddenly, the flea…” Include a sound or movement that builds excitement.

Make language sparkle

Writers use sound and comparison to make a poem memorable. Try a few techniques before creating your own verse.

5.Which sentence uses personification? Choose one and explain what human action or feeling is given to something non-human.
  • The flea is small.
  • The grumpy old puppet groaned as the flea raced past.
  • Aisha looked at the display.
6.Create an alliterative phrase for the flea’s escape. Use at least three words that begin with the same sound.
7.Fill both gaps with rhyming words that make sense: “The flea leapt high into the ; it landed softly out of .”
8.Write a four-line poem about the flea’s museum adventure. Include one example of personification, one sensory detail and a pair of rhyming words. Underline or label each technique.

Plan, draft and polish

Your flea is about to cause a small museum mystery. Choose a direction for the story, then write an original ending.

9.Choose a story problem for the flea: it gets trapped inside a display case, mistakes a giant feather for a monster, or accidentally starts a chain reaction among the exhibits. What does the flea want, and what might get in its way?
10.Draft the next part of the adventure in a paragraph of five to seven sentences. Include a clear beginning, a problem and an ending, plus at least two precise verbs.
11.Reread your paragraph. Write one word or phrase you could replace with something more precise, then write your improved version.
12.Reflect on your writing: Which technique did you use most effectively—sensory detail, personification, alliteration or rhyme? Quote an example from your work and explain its effect.

3 printable pages

  • Plan a flea’s point of view and practise vivid description in a history museum scene.

    Page 1

  • Experiment with personification, alliteration and rhyme, then write a four-line poem.

    Page 2

  • Plan, draft and polish an original flea adventure set among museum exhibits.

    Page 3

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