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Pig's Bad Friend Choices

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Pig's Bad Friend Choices

Think about Pig’s choices and how they affect his friend. Use clues from the story in your answers.

Pig’s Bad Friend Choices

Pig had a basket full of toys. When his friend Pip came over, Pig pulled the basket close. “You can’t play with those,” he said. Pip looked down at the floor. Pig chose the game, made all the rules and told Pip where to sit. When Pip suggested building a tower together, Pig snapped, “That’s a silly idea!” Pip’s ears drooped. Then Pig’s ball rolled under a chair. Pip fetched it and handed it back. Pig noticed Pip’s kind smile. He began to wonder if his choices were making their game less fun. “I’m sorry I kept everything to myself and spoke unkindly,” Pig said. “Would you like to build a tower together?” Pip nodded. They took turns choosing blocks, and the tower grew tall. Pig learnt that sharing, listening and kind words can help a friendship grow.

Understand the story

1.At the beginning, what did Pig do when Pip wanted to play with the toys?
  • He shared the basket straight away.
  • He pulled the basket close and said Pip could not play.
  • He asked Pip to choose a toy.
2.Choose two ways Pig tried to control the game before he changed his mind.
  • He made all the rules.
  • He let Pip choose every block.
  • He told Pip where to sit.
  • He took turns choosing blocks.
3.How did Pip show kindness to Pig, even after Pig had been unkind?
4.True or false: Pig noticed that his choices were making the game less fun.
TrueFalse
5.Complete the sentence with a word from the story: Pip’s ears when Pig called his idea silly.
6.Put these events in the order they happened: Pig apologised; Pip fetched the ball; Pig kept the toys to himself.
7.Why do you think Pip nodded when Pig asked to build a tower together? Use a story clue.
8.Match each action to what it shows.
  • Pig says, “That’s a silly idea!”
  • Pig and Pip take turns choosing blocks
  • Pip returns Pig’s ball
  • Co-operation
  • Unkind words
  • Kindness
9.What lesson did Pig learn? Write one detail from the ending that supports your answer.
10.Imagine you are Pig. Write one kind sentence you could say to Pip after calling the tower idea silly.

3 printable pages

  • Pig's Bad Friend Choices, page 1 of 3: Pig’s Bad Friend Choices, Understand the story

    Page 1

  • Pig's Bad Friend Choices, page 2 of 3: 2. Choose two ways Pig tried to control the game before he changed his mind.

    Page 2

  • Pig's Bad Friend Choices, page 3 of 3: 8. Match each action to what it shows.

    Page 3

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