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Narrative Problem Solution Planning

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Narrative Problem Solution Planning

Use the science museum scenario to explore how a character’s problem can build, change, and reach a satisfying solution. Then plan your own narrative. There can be many good answers to the planning questions.

Read the story starter

At the science museum, Losa was helping Tui prepare a demonstration of a tiny rover. Just before the doors opened, the rover rolled beneath a heavy display cabinet. Its wheels spun, but it could not climb back out. The demonstration was due to begin in ten minutes, and the rover carried the only model rock sample for the display. Losa reached for it, but the gap was too narrow. Tui suggested pulling the cabinet, then stopped: it was attached to the floor. Losa noticed a long, flexible measuring tape on the workbench. Could it help them rescue the rover without damaging anything?

1.In one sentence, explain the main problem Losa and Tui must solve. Choose the event that creates the biggest challenge, not just a small detail.
2.Which detail makes the problem more urgent for the characters?
  • The museum has science displays.
  • The demonstration starts in ten minutes and needs the model rock sample.
  • The rover has wheels.
  • The measuring tape is flexible.
3.Put these events in the order they happen. Write 1, 2, 3, or 4 beside each one: ___ Tui suggests pulling the cabinet. ___ The rover rolls under the cabinet. ___ Losa spots the measuring tape. ___ They discover the cabinet is fixed to the floor.
4.What does Tui try or suggest first, and why can’t that idea solve the problem?
5.How might Losa feel when the rover gets trapped? Give one feeling and support your idea with a detail from the story.
6.Which action would be a sensible next attempt to rescue the rover safely?
  • Use the measuring tape to reach under the cabinet and gently pull the rover closer.
  • Push the cabinet hard until it moves.
  • Leave the museum and hope the rover comes out by itself.
  • Pour water under the cabinet to make the rover slide.
7.Complete the chain for the story starter: Problem: . First attempt: . Why it fails: . A new idea: .
8.Match each solution type to what it shows. Write the correct letter beside each number: 1. Solves it alone ___ 2. Gets help ___ 3. Learns a new skill ___ 4. Makes a brave choice ___. A. Courage and determination B. Teamwork C. Independence D. Growth and learning
  • 1. Solves it alone
  • 2. Gets help
  • 3. Learns a new skill
  • 4. Makes a brave choice
  • B. Teamwork
  • A. Courage and determination
  • D. Growth and learning
  • C. Independence

Plan your own science museum story

Invent a character and a problem in the museum. Keep the challenge important to your character, but make the solution possible with thought, effort, or help.

9.Who is your main character, what do they want or need, and what gets in the way? Write a clear sentence describing the central problem.
10.What does your character try first? Why does it not work? What do they try next? Make the attempts different and connected to the problem.
11.Describe how your character finally solves the problem. Show how the solution uses something the character has noticed, learned, or done earlier.
12.Draw the moment when your character gets a useful new idea or takes an important action. Add a caption explaining how this moment helps solve the problem.
13.Summarise your narrative in 3–4 sentences. Include the beginning, the problem, at least one attempt, the solution, and how the character feels at the end. Use time connectives such as ‘first’, ‘then’, and ‘finally’.
Draw your character taking an important action or discovering a useful idea. Add a caption in your answer to explain what happens.

4 printable pages

  • Narrative Problem Solution Planning, page 1 of 4: Read the story starter

    Page 1

  • Narrative Problem Solution Planning, page 2 of 4: Plan your own science museum story

    Page 2

  • Narrative Problem Solution Planning, page 3 of 4: 10. What does your character try first? Why does it not work? What do they try next? Make…

    Page 3

  • Narrative Problem Solution Planning, page 4 of 4: Draw your character taking an important action or discovering a useful idea. Add a…

    Page 4

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