
Science • 7th Grade • 45 • 4 students • Created with AI following Aligned with Common Core State Standards
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This is lesson 6 of 8 in the unit "Designing for Other Worlds". Lesson Title: Build and Program the Rover Lesson Description: In teams of four, students construct and program a prototype rover to complete an exploration task. They use iterative testing, record observations, and revise mechanisms or code to improve performance within available materials and time (CCSS.ELA-LITERACY.WHST.6-8.2; 7.EE.B.4).
In this sixth lesson of the eight-part “Designing for Other Worlds” unit, students work as a team of four to construct and program a prototype rover. They apply prior learning about rover design, constraints, and computational problem-solving while testing performance, recording evidence, and revising the rover’s mechanisms or code.
Students will be able to:
0–5 min · Mission briefing. Teacher opens with the rover mission hook and learning goals and presents the exploration task: move from a starting zone to a marked destination, avoid an obstacle, and deliver a small payload or stop in the target area. Students restate the success conditions and identify one likely design challenge.
5–10 min · Plan and assign roles. Teacher reviews the available materials, safety expectations, and the testing cycle: predict, test, observe, revise, and retest. Students use the rover design and testing log to sketch a design, identify a constraint, and assign four roles: builder, programmer, tester, and recorder; students rotate roles after the first trial.
10–22 min · Build and program. Teacher circulates, asks teams to justify design choices, and uses the build steps, coding reminders, and team-role directions to keep the group focused. Students construct the rover, connect components safely, and create an initial program with ordered commands; the recorder notes materials, predicted behavior, and any assumptions.
22–32 min · Test and record. Teacher establishes a clear test lane and prompts students to conduct at least two trials, changing only one major feature or code choice at a time when possible. Students run the rover, measure or estimate distance and completion time, record successes and failures in the rover design and testing log, and describe observable evidence rather than opinions.
32–39 min · Revise and retest. Teacher asks, “What evidence shows the problem, and which change is most likely to address it?” Students identify one design or programming problem, revise the mechanism or code, retest the rover, and compare results using a simple difference or improvement calculation when appropriate. They record the change and its effect.
39–45 min · Explain and debrief. Teacher displays the evidence discussion and exit prompt and leads a brief team share-out. Students state the rover’s goal, summarize the procedure and central result, and complete the exit response: “Our most effective revision was ___ because the evidence showed ___.” They use precise technical vocabulary and maintain an objective tone.
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