
Science • 60 • 2 students • Created with AI following Aligned with Common Core State Standards
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This is lesson 6 of 10 in the unit "Mastery & Expression". Lesson Title: Coding Fundamentals Lesson Description: Introduction to basic coding concepts at a level accessible to both Year 1 and Year 5, utilizing age-appropriate coding platforms (e.g., Scratch for Year 5, Bee-Bots for Year 1) to create simple projects.
In this sixth session of “Mastery & Expression,” students use age-appropriate coding tools to make cause-and-effect programs. The Year 1 child will follow simple step-by-step commands; the Year 5 child will plan and debug a short algorithm to meet a goal in a shared science theme: how humans give instructions to control actions.
0–5 min: Warm-up “Cause–Effect Commands” Teacher holds up picture/flash cards showing “If you do X, then Y happens.” Students act it out with simple body motions. Each child states the cause and effect in their own words.
5–10 min: Mini demo—What is coding? Teacher shows a single movement example on the chosen platform. As the object moves, students predict what the next command will do, then observe the real outcome.
10–20 min: Year 1 tool time (Bee-Bots or similar) Year 1 assembles a simple program using only a few blocks/commands (for example, forward, turn left/right). Goal: reach a marked “finish” spot on the floor mat. Student is prompted to count steps and name each command in order.
20–35 min: Year 5 tool time (Scratch or similar) Year 5 plans an algorithm for a short challenge (for example, move to a target, collect an item, or draw a simple shape). Student builds the program using blocks, then tests and records what happened in one sentence before changing anything.
35–45 min: Debug and revise with prompts Teacher uses a “Try, Notice, Fix” routine.
45–55 min: Share-out science explanation (paired talk) Each student explains their cause-and-effect chain: what instructions they used, what outcome they got, and what they changed after testing. Teacher helps Year 1 with sentence frames; helps Year 5 add detail about the algorithm.
55–60 min: Quick check & clean-up Students complete a rapid “exit check” verbally: one command they used, one outcome, and one improvement. Teacher verifies both children have a working solution (or a clear next fix).
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