
Technology • 1 • 20 students • Created with AI following Aligned with Common Core State Standards
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Lesson 1: Intro to Problem Solving 45 minutes Overview This lesson is a fun introduction to the open-ended, collaborative, and creative problem-solving students will be using over the rest of this unit and course. Students work in groups to design aluminum foil boats that will support as many pennies as possible. Groups have two rounds to work on their boats, with the goal of trying to hold more pennies than they did in round 1. The structure of the activity foreshadows di erent steps of the problem-solving process that students will be introduced to in more detail in the following lesson. At the end of the lesson, students reflect on their experiences with the activity and make connections to the types of problem-solving they will be doing for the rest of the course Question of the Day: What can help us to work together and solve problems as a team? Use code.org Computer Science Discoveries Computer Science Discoveries Agenda Tech Setup Warm Up (5 minutes) Set the Stage Activity (35 minutes) Building an Aluminum Boat Goal and Rules Develop a Plan Test Your Boat Evaluate and Improve Objectives Students will be able to: Communicate and collaborate with classmates in order to solve a problem Identify di erent strategies used to solve a problem Iteratively improve a solution to a problem Preparation For each group 2 sheets of aluminum foil, 5x5 inches in length each 1 container that can hold 3-5 inches of water Several paper towels or rags that can be placed under the container 15 pennies One copy of the activity guide For the teacher 1 container that can hold 3-5 inches of water 50 pennies Extra paper towels or rags Check the "Teacher's Lounge" forum for verified teachers to find additional strategies or resources shared by fellow teachers If you are teaching virtually, consider checking our Virtual Lesson Modifications Wrap Up (5 minutes)
Students begin an introductory technology and computer science unit by collaboratively designing aluminum foil boats that support as many pennies as possible. Across two build-and-test rounds, they practice defining a goal, planning, testing, evaluating evidence, communicating, and iteratively improving a solution. The lesson establishes teamwork routines and prepares students for more formal problem-solving processes in later lessons.
Students will be able to:
0–5 min · Warm-up and question of the day. Teacher displays the opening challenge slide and asks, “What can help us work together and solve problems as a team?” Students silently predict what makes a successful team, then share one idea with a partner and volunteer responses. Emphasize that there may be several successful designs.
5–10 min · Set the stage and explain the challenge. Teacher uses the goal and rules slides to introduce the scenario: each team must build a foil boat that floats and holds as many pennies as possible. Organize 20 students into five groups of four, assign roles such as facilitator, materials manager, builder, and recorder, and distribute the boat design and reflection guide. Students read the challenge, identify the success condition, and review the rules: use only the two foil sheets, place the boat fully in the water before adding pennies, add pennies one at a time, and stop when the boat sinks or takes on water.
10–17 min · Develop a plan. Teacher models how designers first understand constraints, sketch a possible solution, and make a prediction rather than immediately building. Ask, “How might shape, width, height, folds, and weight distribution affect floating?” Circulate without solving the problem for groups. Students discuss options, sketch their first boat on the worksheet, assign responsibilities, and predict how many pennies it will hold.
17–25 min · Build and test round one. Teacher gives each group two 5-by-5-inch foil sheets, a water container, 15 pennies, and paper towels. Display the build-and-test procedure while students construct one boat, place it carefully in the water, and add pennies one at a time. The recorder notes the number of pennies held, the point of failure, and any observations about balance, leaks, or shape. Teacher checks that groups follow the procedure and keeps water contained.
25–33 min · Evaluate and improve. Teacher pauses groups for a quick comparison using the evaluation prompts: “What happened? What evidence do you have? What design feature should you keep, change, or remove?” Students analyze their first result, compare it with their prediction, identify one likely cause of failure or success, and sketch a revised design. Each student must contribute either an observation, a question, or a proposed change before the group begins rebuilding.
33–40 min · Build and test round two. Teacher signals the second test and reminds students to change at least one design feature while keeping the test conditions as consistent as possible. Students build their improved boat, test it using the same penny procedure, record the result, and compare round two with round one. Groups calculate or state the change in performance and prepare one sentence explaining which modification mattered most.
40–45 min · Wrap-up and reflection. Teacher uses the discussion and exit prompt slides to lead a brief debrief. Invite groups to share results without ranking the “best” team, focusing on process and evidence. Students complete the final reflection on the boat design and reflection guide: one teamwork strategy, one design strategy, what changed between rounds, and how the evidence supported their conclusion. Collect worksheets as the exit assessment.
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