
Social Studies • 30 • 21 students • Created with AI following Aligned with Common Core State Standards
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START: UNIT EUS 4- Personal Economics
TIME FRAME: 2.5 weeks/13 days (60 min/day)
Day 1: Introduction to the Game of Life
-Introduce the unit with the Overarching Question: “How much money does it take to live?” -Have students watch the Game of Life commercial Youtube video. -Next, introduce the Performance Task by saying: “The Game of Life needs an update. You are a game developer tasked with creating a fun and educational game about budgeting that is relevant to today’s market. Create an app or a board game that teaches others about personal economics. Be sure to include scenarios about earning, spending, saving, and donating in your game.” -As students create their own game, have them consider this: Sample Choose your Own Adventure Game -Possible Template for use: Choose Your Own Adventure Google Slides Template
Grade Level: 3rd Grade
Subject: Social Studies
Unit: EUS 4 - Personal Economics
Focus of the Day: Introduction to the Game of Life (How much money does it take to live?)
Lesson Duration: 30 minutes
Standards Addressed:
By the end of the lesson, students will:
After watching:
Explain that the Game of Life is a great start, but times have changed, and now it’s their job as "game developers" to create a more updated version. Use language accessible for 3rd graders:
Use a simple example to illustrate:
Guiding Questions for Brainstorming:
Let students think creatively and begin imagining what their game could look like. Guide their brainstorming by asking:
Students can jot down their ideas or share with a partner. If there’s time, collect a few examples to spark inspiration across the class.
Pass out blank index cards. Ask students to write a short answer to the day's overarching question:
"How much money does it take to live?"
For Advanced Students: Allow them to develop deeper or more detailed ideas for their game design—e.g., including consequences for not saving, or creating “benefit spaces” for donating to others.
For Struggling Students: Pair them with a partner during the brainstorming session to scaffold their creative ideas for the Performance Task. Use picture cards for earning, saving, spending, and donating to support vocabulary comprehension.
For ELL Students: Provide word banks for keywords like "budget," "spend," "save," and "donate." Use images or simple sentences to support the Performance Task explanation.
This lesson introduces real-world applications of personal economics in a playful, engaging way. As students dive deeper into the unit, they’ll explore more specific budgeting scenarios while retaining creative ownership of their game development.
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