
Mathematics • 30 • 2 students • Created with AI following Aligned with Common Core State Standards
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Create a lesson plan where students design a miniature amusement park on grid paper, using scale, area, perimeter, and coordinate geometry to place attractions and pathways. Teams calculate material needs, defend their design choices, and conduct a gallery walk to compare mathematical efficiency and creativity.
Students work as a design team to create a miniature amusement park on grid paper. They use whole-number grid units to plan attractions and pathways, identify shapes, measure lengths, and compare area and perimeter. The teacher frames “scale” as a simple drawing rule: one grid square represents one park unit.
Students will be able to:
0–4 min · Park challenge. Display the amusement park hook and challenge slide showing a colorful grid-based park map with attractions, paths, and a legend. Ask: “How can we fit exciting attractions into a small park and still leave room for people to move?” Students briefly name an attraction they would include and identify a shape it might have.
4–9 min · Model the mathematics. Use the scale and measurement slides and model a rectangular Ferris wheel area measuring 3 squares by 2 squares. Explain that the key is 1 square = 1 park unit; count 6 square units for area and 10 units around the outside for perimeter. Model location as “row 2, column 4,” rather than requiring formal coordinate notation. Students help count, point to the location, and solve: “If a path is 5 units long and another is 3 units long, how many units of path are needed?”
9–12 min · Plan the park. Give each student a role—designer and measurement checker—and distribute the miniature amusement park design worksheet. Students choose at least three attractions, including two rectangular attractions and one shape with a different number of sides, then sketch where each will go on the grid. They mark a starting row and column for each attraction and use the provided key.
12–22 min · Design and calculate. Students collaborate on one shared park map, drawing attractions, pathways, and a boundary. They label each attraction’s shape, location, side lengths, area, and perimeter on the worksheet. Students calculate total pathway material by adding the lengths of separate paths and use subtraction if they need to determine how much unused space remains. The teacher conferences with the pair, checking that shapes do not overlap and asking, “How do you know your area or perimeter is correct?” Refer to the design steps and calculation prompts as needed.
22–27 min · Gallery walk and defense. Display the gallery walk and discussion prompts. Students place their map where both can view it, then take turns presenting one design choice: an attraction’s location, its area or perimeter, or a material-saving pathway decision. Each student gives one positive observation and one question, such as “I notice…” or “Why did you place…?”
27–30 min · Exit check. Students complete the final boxes on the miniature amusement park design worksheet: draw a 2-by-3 rectangular attraction, find its area and perimeter, and write its row-and-column location. They also answer: “If a 7-unit path is joined to a 4-unit path, how many units of material are needed?” Review responses immediately and ask students to use a traffic-light check-in card to show whether they feel ready, partly ready, or need more help.
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