
STEM • 45 • 25 students • Created with AI following Aligned with Common Core State Standards
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Create a detailed lesson plan for Lesson 7 of a Year 6 Microbit mini-unit in STEM. Students design custom LED patterns or animations. Introduce design thinking concepts in programming. Include success criteria, extension for animations, resources, lesson structure, assessment, and differentiation.
Today students apply design thinking to micro:bit LED pattern ideas by planning, prototyping, testing, and refining short animations. This builds on prior experience with basic programming blocks or simple LED commands by adding a structured process for turning a goal into working code.
Students will be able to:
0–5 min · Hook (Show + Ask). Teacher displays two quick micro:bit LED animations (one smooth loop, one “messy” jumpy sequence) and asks, “What makes the good one feel intentional?” Students quick-write 1 reason each, then share with a partner.
5–12 min · Mini direct teach: Design thinking for LEDs. Teacher introduces a simple loop: Define → Design → Prototype → Test → Improve, then models filling a “requirements” box (theme, number of frames, what repeats, speed). Students help complete an example requirement storyboard: 3–4 frames with “what I see” captions.
12–18 min · Bridge to programming logic. Teacher explains that an animation is a sequence of states: each frame is one LED screen, and code moves through frames in order (often with an array/list or repeated “show then pause” structure). Students identify the “states” in the teacher’s example and label them Frame 1, 2, 3.
18–28 min · Guided planning: Storyboard + frame math (micro-timing). Teacher gives a template: choose 4 frames, pick a speed rule using fractions of a second (e.g., “pause 1/4 second per frame” to make a total duration). Students complete the template including:
28–38 min · Prototype sprint (build on micro:bit). Teacher circulates to support block/code setup and debugging, reminding students: one frame at a time, then add the next. Students implement their storyboard on the micro:bit and run it; they must reach “it works once” before polishing.
38–43 min · Test and debug check. Teacher uses a fast checklist: “Does it match Frame 1? Frame 2? Does it loop correctly?” and demonstrates one fix (wrong order, wrong pause, missing show). Students trade devices with a partner for a 2-minute test, then record one specific change they will make.
43–45 min · Exit ticket (quick evidence). Students answer: “What code change improved your animation today, and which frame/behavior did it fix?” Teacher collects for next-step grouping.
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