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Radio Games Celebration

STEM • 45 • 25 students • Created with AI following Aligned with Common Core State Standards

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STEM
45
25 students
25 May 2026

Teaching Instructions

This is lesson 14 of 15 in the unit "Micro:bit Innovations". Lesson Title: Radio Games Tournament and Celebration Lesson Description: Students compete in a class Radio Games Tournament, showcasing the games and projects they have built throughout the unit in a fun, celebratory format. The tournament is organized as a round-robin or station rotation so every student participates as both a player and a host. Students complete a brief self-assessment reflecting on their growth as coders and engineers during the unit. The lesson concludes with a class discussion on real-world applications of the skills they practiced.

Overview

Students celebrate and apply everything they built in the “Micro:bit Innovations” unit by participating in a Radio Games Tournament. They also complete a short self-assessment and a guided discussion connecting integer/rational reasoning to real-world communication and feedback systems.

Learning intentions

  • Students will be able to describe how signed numbers represent change (gain/loss) and use that idea to explain game scoring.
  • Students will be able to interpret subtraction as adding an opposite and apply it to compute net changes in score.
  • Students will be able to explain why dividing integers (with a nonzero divisor) produces rational numbers and interpret quotients in context.
  • Students will be able to reflect on their growth as coders and engineers using evidence from their projects.

Success criteria

  • I can explain what it means to “add a distance” using positive/negative numbers in a scoring story.
  • I can compute net score using subtraction by rewriting it as addition of the opposite.
  • I can interpret a division result (like points per round) as a rational number in the tournament context.
  • I can name at least two ways my coding/engineering skills improved during the unit.

Curriculum links

  • The Number System — additive inverses and interpreting sums of rational numbers in context (CCSS.MATH.CONTENT.7.NS.A.1b).
  • The Number System — subtraction as adding the additive inverse and applying distance/absolute value ideas to real situations (CCSS.MATH.CONTENT.7.NS.A.1c).
  • The Number System — multiplication/division extended to rational numbers and interpreting signed operations (CCSS.MATH.CONTENT.7.NS.A.2a and CCSS.MATH.CONTENT.7.NS.A.2b).

Lesson structure (45 minutes)

  1. 0–5 min · Welcome & Tournament Setup. Teacher posts the tournament format (station rotation) and shares the “celebration expectations” (kind feedback, safe collaboration). Students review their team roles (host/player) and check they have their Micro:bit, batteries, and game materials.

  2. 5–10 min · Warm-up: Score Meaning. Teacher writes a quick scoring scenario: “A player gains 3 points, then loses 5 points. What is the net change?” Students compute net change first as addition, then rewrite subtraction as adding the opposite on their mini-whiteboards.

  3. 10–12 min · Mini-Share: Signed Distance Model. Teacher models on a number line: start at 0, move right for +3, then left for −5, emphasizing distance as absolute value of the difference. Students explain in pairs how the number line shows the net score.

  4. 12–28 min · Radio Games Tournament (Station Rotation). Teacher divides class into 5 stations (about 5 students per station rotating every ~3 minutes) and assigns each student to be a host once and a player once. Students at each station:

  • Host runs the game rules and checks connections.
  • Player plays one round and records the score change.
  • Each round includes a quick math prompt on the station sheet (one signed-sum and one net-change subtraction interpretation). Teacher circulates with a checklist: game works, explanations are accurate, and math prompts are attempted.
  1. 28–35 min · Rational Quotient Check (Points per Round). Teacher displays a context example: “If a team earns 12 points total in 3 rounds, what is points per round?” Students compute 12 ÷ 3 and then interpret it as rational number in the tournament context (quotient of integers with nonzero divisor). Teacher adds a signed twist: “If you end with −6 points after 3 rounds, what is the average change per round?” Students interpret −6 ÷ 3.

  2. 35–41 min · Self-Assessment (Coder/Engineer Growth). Teacher hands out a one-page reflection with sentence starters and a short rubric. Students complete it silently, then choose one line to share with a partner. Reflection prompts include:

  • Evidence of using subtraction/additive inverse ideas to score accurately.
  • Evidence of testing/debugging radio behavior.
  • One engineering takeaway (design, iteration, reliability).
  1. 41–45 min · Closing Discussion: Real-World Connections. Teacher leads a class discussion: “Where do we see radio communication, feedback, and scoring in real life?” Students contribute 1 example each (sports timing, remote controls, messaging, sensors). Teacher connects back to interpreting signed changes and division as “rate” or “per round/per action.”

Resources

  • Micro:bits (one per student or shared by team) and charging/batteries as available
  • Station rotation cue cards (Host role card / Player role card)
  • Tournament station recording sheets (score change + quick math prompt)
  • Mini-whiteboards or scratch paper for warm-up and quotient check
  • Self-assessment reflection sheet (sentence starters + checklist)
  • Timer or countdown display for rotations

Assessment

  • Formative: warm-up whiteboard checks for rewriting subtraction as adding an opposite and identifying net change.
  • Formative: station recording sheets showing at least one correct signed-sum/net-change reasoning and an attempt at interpreting the quotient as points per round.
  • Summative (informal): self-assessment rubric evidence—students cite a specific improvement and link it to a math idea (signed change or division interpretation).

Differentiation

  • Support: provide sentence frames for math reasoning (“I moved left because the value is negative,” “To subtract, I add the opposite,” “The quotient tells me points per round.”).
  • Support: station sheets with one example filled in and a space for one guided problem.
  • Challenge: for faster students, add an extra prompt: “If the average change is −2.5 per round, what could the total be after 2 rounds?” (interpret as rational number).
  • EAL/SEN: allow oral explanations to partner before writing; keep directions on a single posted checklist; reduce copying by using quick verbal rounds with one recorded answer per station.

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