
STEM • 45 • 25 students • Created with AI following Aligned with Common Core State Standards
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This is lesson 8 of 15 in the unit "Micro:bit Innovations". Lesson Title: Tele-Potato: Designing a Wireless Passing Game Lesson Description: Students are introduced to the Tele-Potato project, a wireless hot potato game where Micro:bits pass a virtual 'potato' using radio signals and a countdown timer. The lesson focuses on game design thinking — what makes a game fun, fair, and replayable — alongside the coding concepts of radio communication and timers. Students work in pairs to build the base version of the game using the MakeCode Tele-Potato project from microbit.org. MakeCode project overview: Tele-Potato base code with radio send, receive, and countdown timer blocks.
Students launch Tele-Potato: a wireless “hot potato” game using Micro:bits, radio communication, and a countdown timer. They build the base MakeCode version in pairs and connect gameplay rules (fairness, fun, replayable) to clear computational logic.
0–5 min · Hook: “Fair hot potato?” Teacher shows two scenarios on the board: (A) timer only starts for one player, (B) both players share a consistent countdown. Students quick-write: Which seems fair and why? Students discuss pairwise and identify what “fair” must mean in code.
5–12 min · Mini-lesson: numbers that move Teacher explains the idea of a countdown as “adding the inverse” (subtracting time is adding a negative change) and models on a number line from 10 down to 0. Students complete a 2-item check: “If time decreases by 3 from 8, what is the result?” and “Explain it using ‘adding the opposite’ language.”
12–20 min · Demo: Radio + timer overview Teacher runs the Tele-Potato base code once: how radio send/receive passes the potato, and how the timer controls round length. Students follow along with a “Think–Predict–Watch” chart: What should Player A do? What should Player B do? What did we actually observe?
20–33 min · Pair build: MakeCode Tele-Potato (base version) Teacher gives pairs a short build checklist (connect Micro:bit, open project, upload base code, confirm radio setup and timer blocks). Students build the base version in MakeCode using the provided Tele-Potato project blocks: radio send, radio receive, and the countdown timer. They run it on two Micro:bits and confirm the potato can pass and the round ends.
33–39 min · Debug sprint: test, fix, and justify Teacher sets a 6-minute timer and provides common issues: radio not talking (wrong channel), timer not resetting, potato not passing reliably. Students use a “Bug Log” template: Problem → Evidence (what happens) → Change (what they did) → Expected effect (in numbers/state).
39–45 min · Exit ticket: math meaning + game fairness Teacher asks each student to answer two prompts:
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