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Game Design Needs Investigation

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Game Design Needs Investigation

A community play group wants a new tabletop game for children aged 5–7. The game should be fun, easy to learn and take about 10 minutes. Use the information below to investigate what players enjoy and plan a fair test for a game idea.

Play-group feedback

A designer asked six children which game features they would most like. Each child chose one feature. These are the results:

Feature

Number of children

Funny characters

3

Moving or spinning parts

2

Colourful pieces

1

Read the evidence

The designer has two versions of a game called Bushland Dash. In both versions, players take turns moving a counter along a path and try to reach the finish. Version A has a plain path with no animal characters. Version B has bright colours and funny animal characters. The designer wants to find out whether this combined visual-design change helps children stay interested. The test will compare the versions as a whole and cannot show whether colour or characters alone affected interest. They will ask the same number of children to play each version for 10 minutes, on the same day, with the same rules. After each game, each child will rate how interested they felt from 1 (not interested) to 5 (very interested).

1.Which feature was chosen by the most children in the play-group feedback?
  • Funny characters
  • Moving or spinning parts
  • Colourful pieces
  • All features were chosen equally
2.How many children chose moving or spinning parts?
3.What is the designer trying to find out by comparing Version A and Version B?
4.In this investigation, what combined change in visual design is being tested between the two versions?
  • How long children play
  • A plain path compared with bright colours and animal characters
  • The number of children
  • The game rules
5.Name two things the designer keeps the same so the comparison is fair.
6.Why should the designer ask children from the intended age group to test the game?
7.The children give interest ratings after playing. What should the designer do with the ratings to compare the versions clearly?
8.One child says, “Version B is better because it has more colours.” Is this enough evidence to decide that Version B is more interesting? Explain.
9.Write one neutral question the designer could ask a child after they play, to find out what they liked or would change.
10.Suggest one change to Bushland Dash that could make it easier for a 5-year-old to play. Explain how you would find out whether the change helps.

3 printable pages

  • Game Design Needs Investigation, page 1 of 3: Play-group feedback, Read the evidence

    Page 1

  • Game Design Needs Investigation, page 2 of 3: 3. What is the designer trying to find out by comparing Version A and Version B?

    Page 2

  • Game Design Needs Investigation, page 3 of 3: 10. Suggest one change to Bushland Dash that could make it easier for a 5-year-old to…

    Page 3

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