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Early 1800s Community Game

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Early 1800s Community Game

Read the historical briefing, then plan a board game that helps players explore daily life in an early 1800s community in what is now Canada. Use evidence from the briefing, and remember that communities and experiences differed by place and by person.

Historical briefing: A day near the St. Lawrence

Imagine a small settlement in Upper Canada around 1820. Many families farmed, grew crops, kept animals, and made or repaired some of the things they needed. A blacksmith shaped iron tools and repaired equipment. A mill could grind grain into flour, though reaching it might take time. People travelled by foot, horse, wagon, or boat; journeys were slower than they are today. There was no electric lighting, and many household tasks took hours of work. This was not an empty land. First Nations had lived in and cared for these lands since time immemorial, and Indigenous communities continued to live, travel, trade, and maintain relationships there. Their histories and experiences were diverse. Settlers and Indigenous peoples sometimes traded, but relationships were also shaped by colonial settlement and its impacts. A game about this period should not suggest that everyone had the same life or the same choices.

Build the game

A good history game gives players choices and helps them learn—not just collect the most money.

1.Which goal would best help players learn about this period?
  • Be the richest player, no matter what happens
  • Explore community places, make choices, and explain what those choices reveal about life
  • Race around the board without stopping
2.Match each place with an activity that could happen there in the briefing's community.
  • Farm
  • Blacksmith's workshop
  • Grist mill
  • Dock
  • Grind grain into flour
  • Grow crops and care for animals
  • Shape iron tools or repair equipment
  • Load or travel by boat
3.A player needs flour for a meal. Which place might they visit, and what might make the trip difficult?
4.A draft rule says, “Everyone in the community travels quickly by car and uses electric lights at night.” Rewrite the rule so it fits the briefing.
5.Write one resource card for the game. Name a useful resource from the briefing and explain how it could help a player.
6.Write a challenge card about a difficulty of daily life in the briefing. Include a choice or consequence, and avoid making the challenge seem like a silly punishment.
7.Why should a game about early 1800s Canada avoid showing the land as empty before settlers arrived?
8.Give one similarity and one difference between the community in the briefing and a community today.
9.Sketch a game-board route with a START space, at least three community places from the briefing, and one space that prompts players to think about different experiences or perspectives.
Draw your route and label each space. Add a key if you use symbols.
10.Choose one place or rule in your game and explain how it teaches players something about life in the early 1800s.

3 printable pages

  • Early 1800s Community Game, page 1 of 3: Historical briefing: A day near the St. Lawrence, Build the game

    Page 1

  • Early 1800s Community Game, page 2 of 3: 3. A player needs flour for a meal. Which place might they visit, and what might make the…

    Page 2

  • Early 1800s Community Game, page 3 of 3: 9. Sketch a game-board route with a START space, at least three community places from the

    Page 3

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